The current digital educational landscape in the Science, Technology, Engineering, Arts and Mathematics (STEAM) disciplines is experiencing a rapid shift due to the dramatic vicissitudes caused by the COVID-19 pandemic. Teaching and learning modes such as distance, online or blended are not new offerings in the digital age but rather they seem to gain a reinvigorated momentum in terms of how digital learning could be designed and orchestrated as means to offer a more playful, personalised and creative learning experience that amalgamates engineering and science with more design-based and artistic learning endeavors. There is indeed a plethora of digital learning tools that may help STEAM teachers to shift the focus of teaching from student teaching (e.g. focus on instruction) to student supportive (e.g. focus on knowledge construction) for enabling students to unleash their creative and resourceful learning potential. However, teachers may feel overwhelmed from the wide array of digital tools, the rigid structure of scientific inquiry and the ill-defined nature of the artistic epistemology. This could cause STEM teachers’ lack of self-confidence in using digital technology and subsequently aversion towards the development of digital content and activities that would foster engagement, creativity and a playful attitude in learning. Indeed, there is evidence that teachers’ confidence in using technology positively influences students’ frequency of using technology for learning. This special session aims to present and elucidate on a series of emerging phenomena on how STEAM digital teaching and learning may be optimised to offer creative and engaging online learning experiences to students. To achieve this, we invite authors to submit research contributions on modeling STEM teachers digital competencies, gameful and game like digital applications for measuring digital skills, digital competencies frameworks and models for teachers to develop and self-assess digital skills related to designing STEAM activities that encourage creative, artistic and scientific digital learning manifestations.
15 Oct 2020 | Abstract submission, Proposals for Special Sessions, Panels and Workshops |
26 Oct 2020 | Invitation to submit complete papers |
17 Dec 2020 | EXTENDED until 17 Dec 2020 (12 p.m. CET) Complete paper upload for accepted abstracts (main conference) Submission of complete papers for Special Sessions, Work In Progress and Student Poster (no abstracts) |
13 Jan 2021 | Notification of Acceptance, Author Registration open |
28 Feb 2021 | Author/Early Bird registration, Camera-ready submission for all submission types |
20 Apr 2021 | Pre-conference Workshops |
21 Apr 2021 | Conference Opening |
Please find instructions here: http://www.educon-conference.org/current/paper_preparation.php.
15 Oct 2020 | Abstract submission, Proposals for Special Sessions, Panels and Workshops |
26 Oct 2020 | Invitation to submit complete papers |
17 Dec 2020 | EXTENDED until 17 Dec 2020 (12 p.m. CET) Complete paper upload for accepted abstracts (main conference) Submission of complete papers for Special Sessions, Work In Progress and Student Poster (no abstracts) |
13 Jan 2021 | Notification of Acceptance, Author Registration open |
28 Feb 2021 | Author/Early Bird registration, Camera-ready submission for all submission types |
20 Apr 2021 | Pre-conference Workshops |
21 Apr 2021 | Conference Opening |