Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas. Games engineering is set to grow rapidly in the near future. Its wide range of engineering applications include automotive, aerospace and systems engineering, medicine, banking, and management. In this context applying games engineering to education more and more proves to be a very promising concept to strengthen self-regulated personalized learning.
Thus the special track Games Engineering within the EDUCON2017 conference aims for the first time at discussing theoretical concepts and successful applications of games engineering in the context of engineering education or further studies in this field.
06 Dec 2016 | Complete paper submission, Panel and Workshop proposals |
10 Jan 2017 | Notification of Acceptance |
06 Feb 2017 | Author registration and payment, Camera-ready submission |
25 Apr 2017 | Pre-conference Workshops |
26 Apr 2017 | Conference Opening |
20 Oct 2016 | Abstract submission, Proposals for Special Sessions |
02 Nov 2016 | Invitation to submit complete paper (postponed, was expected for Oct 31st) |
06 Dec 2016 | Complete paper submission, Panel and Workshop proposals |
23 Jan 2017 | Notification of Acceptance |
17 Feb 2017 | Author registration and payment, Camera-ready submission |
25 Apr 2017 | Pre-conference Workshops |
26 Apr 2017 | Conference Opening |